Artstation: https://www.artstation.com/artwork/qrynz Hi guys this is my little personal project. I created the Blaser R93 as a little exercise for the AAA game asset creation and trying out a new workflow using Houdini. Created using zbrush and 3ds max, texturing was done in Substance Painter. Some of the details were done…
http://www.zbrushcentral.com/showthread.php?t=47495 Hi, I have the same problem as with this guy slosh, I have been trying to customize subtool layers within my custom palette. I am working with zbrush 4, if this known issue has been resolved in zbrush 4 LET ME KNOW!:)
Another update to this project incoming! Since the last post I've focused mainly on getting the cobblestone road look less tiled, including a mix of vertex painting and splitting up the piece into different material sets. Aside from that I have worked on the main arch house kit, tweaking material stuff and adding another…
Hello I found this technique used in Bayonneta it puts a grain layer over the blury texture < more obvious when the camera is near a wall> what is this technology called? because I want to use it in unity.
I am currently trying to set up my scene so that I can render the groom and my character out on separate render layers. However when I have the two separated out the back of the hair that should be blocked by the head renders out as well. Is there a way to make sure that portion is blocked when rendering?
Hey all, I recently used zbrush polypaint to texture my model and want to export the obj with the texture information. However i used a few layers whilst polypainting and now when i export the model the texture becomes extremely messed up and unrecognizable. Any ideas how to export the obj with the correct polypaint? Thanks
Hello, In the Teddy's video we can see that he duplicate a layer directly inside quixel mixer. What is the shortcut he use to do that ? I've tried tons of way. Couldn't find. Thanks Massimo
I want to make a new material above what i already have and want it to have some height information, but without affecting the layers below. Tried some different blending modes but couldn't make it work, how can i achieve that?
Is it not possible to layer dirt and stuff on top of an emissive texture? I gave up on my last project trying to fix this because no one could solve it ( https://forum.allegorithmic.com/index.php/topic,24918.0.html ). Now I'm on another project and I'm having the same issue. Completely lost on what to do here and I've…
Hi there, say I have a layer and just apply some weld brush strokes on it like I have here for some welding lines... is there a filter that I can apply that will follow the edges of those lines to mimic rust around the weld lines? Thanks in advance.