Hi guys this is my little personal project. I created the Blaser R93 as a little exercise for the AAA game asset creation and trying out a new workflow using Houdini. Created using zbrush and 3ds max, texturing was done in Substance Painter. Some of the details were done using my own alpha pack which can be found here: https://gumroad.com/l/HsAlphaJR
Thanks for looking!