modelingman: The background will be black and gray. Flowers and the bird itself will get few litres of color. It´s so we can get a nice popping 3d effect going on. I really love how he thinks the same as i do. It helps to be an artist when you communicate to another artist. We also decided to make the small flowers yellow…
https://www.artstation.com/artwork/XgKdPY link didnt work for me. I think exaggerating her lower leg covers might go along way, then do some tests exaggerating the other clothing pieces and see if it works for you. "speakers/CD/DVD/Stacks" Backpack seems to be missing atm, for the weapon if you wanted to make one might go…
Hello!! I've recently bumped into a bit of an issue regarding parent constraints. However, I am not sure if using a parent constraint in this instance is the right way to go about the procedure I'm performing. Here is the situation: I've made a human head, and I have a joint which connects to the lower jaw (from a small…
Cross----------- For this cross, i've made some flowers and grasses, and then used blender particle system to spread them. After that i've made a little decimation and also cut the model in top and bottom part for better LOD. The count in the particle system helped me to spread more grass than flowers. FirePlace---------…
It looks nice ! :) Did you have some kind of reference ? Not to say that there is something wrong with it, but I am just curious to know if there is something like that in real life and where/in what context. And if you want some critiques: -The flower-thing border, on the sides of the big bottom part, are maybe a bit too…
Autodesk announced 3dsmax 2012, we thought it would be a good idea to take a look at what's new. There seem to be a lot of new features here is a look at the ones we think will impact you the most. Out of the box the single biggest change to our every day work flow, is to the UVWunwrap. Hands down this is going to effect…
If there's anybody out there who is still interested in making a collab, how about this: 1. We make the game in Unity3D, so we can play it in browser and use multiplayer. I would rather use UDK, but it lacks the sort of instant gratification we're looking for. People want to feel that their hard work is going to be…
there simply aren't enough positions for the amount of artists wanting in, which creates a breeding ground for bad working conditions and low wages. It's been this way since.... like 2008, only now are we really seeing the apex of a lack of future-proofing. The sooner people realize this, step out of their comfort zone,…
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…