So when I am setting up my prop for an explosion bake, I will freeze my transformations and center my pivots.. But when I select both my meshes to move them, they go off in different directions. As if they both have different UP axis or something. My hipoly model will have Z pointing up while my lopoly will have y. Has…
Hello, A friend and I are trying to find the best AutoCAD to Maya workflow, but our efforts have proved... result-less. The model he sends me has a lot of triangulated faces if in .fbx format, and a lot of not totally connected quad faces if in .obj format. If these faces were "together" so to speak, then there would be an…
I have no idea what's going on here. I'm assembling my scene in Maya, exporting as fbx, tried 2014-2015 and 2016 versions, and importing in Unreal with "import into level" option under File. The number of meshes while importing is always showing the same, but I'm getting differend messed up results. Somtimes the top right…
Hey fellas. I just have a quick question regarding Maya and blend shapes. I have created a simple blend between two different squares. I have also created an attribute called "morph" (float value: range 0-1) attached the the cube. I am using the attribute "morph" to drive and key the blend animation. Here is where the…
Hey there, so we have decided that a 512x512 texture in our game should tile once every 4 units in maya. This keeps the artists working in the same texture scale and reduces texel density issues in game. Does anyone have a tool to take a uv shell or uv shells and figure out how big they are in world space and then scale…
All, I have converted a displaced sphere to geometry (it's a globe with raised continents). I now wish to select and delete the "ocean" part. I have tried a Boolean subtraction with a smaller sphere with no success. In fact I've been trying every mesh rebuild, history delete, whatever to make this Boolean happen. So now I…
Hey everyone, I seem to be having some issues I have never had before with my current project. When attempting to transfer high poly to low through Maya 2009, the normals come out with drastic changes in color. Obviously this would cause serious problems when used in a material, seen here in the form of dark tears: This is…
Hey everyone, I seem to be having some issues I have never had before with my current project. When attempting to transfer high poly to low through Maya 2009, the normals come out with drastic changes in color. Obviously this would cause serious problems when used in a material, seen here in the form of dark tears: This is…
hi, just wondering if it is possible for users to create their own custom menuset and append it to the menuset selection box, preferrably without spending a significant chunk of lifetime in front of a text editor. in that other 3d app sold by autodesk you can simply alter the menu structure by dragging stuff around, i am…
Welp, tried for the first time to normal map. Im using Maya 7. I folowed the tutorial by Jeff (which can be found here ) Im making a toilet for a prison scene. Here is the low poly : High Poly : UV of low poly : Normalmap : And finally, the normal mapped toilet : There definatly is a problem with my normal mapped toilet…