Welp, tried for the first time to normal map. Im using Maya 7. I folowed the tutorial by Jeff (which can be found
here )
Im making a toilet for a prison scene.
Here is the low poly :
High Poly :
UV of low poly :
Normalmap :
And finally, the normal mapped toilet :
There definatly is a problem with my normal mapped toilet with the edges of it. I guess you could say it "pushes" the edges out.
Anyone know what is causing this? I read that how the U.V. map is layed out has no effect on the normal map. Any help would be appricated. Thanks.
Replies
All you'll be able to get is that smooth curve resting on the surface of your low poly mesh, with the corners poking out. Somebody tell me if I'm wrong here, please.
As for the quality of the map bake, I can't really comment since I'm not a Maya user.
Sorry I'm not much help. o_o