[ QUOTE ] Shoulda shot it with a bow, Princess Mononoke style. [/ QUOTE ] QFT If your gonna take down a mythical creature, at least use a mythical type weapon.
Hi everyone we are attacking hp in this one :sweat_smile: https://www.youtube.com/watch?v=NiLHTRGny3s Here is a new tutorial to my youtube channel. Hopefully will help someone. Comment what should i do next like a prop or even tehnical stuff like importing to engines,smoothing groups how they work with game engines the…
Hi, I've spent a long time modelling an MX5 from scratch by referencing blue prints and photos I've taken of my own car. But I was given the advice to use perspective match to make a basic silhouette and get the curves and form right. Before breaking the model down into panels and smaller components. So now I've decided to…
Hey guys, I'm trying to create a sequence of 'used triggers'. IMAGE 1 : Here is my scene. 3 x light switches on a wall and 3 x lights. The game begins with no lights being shown and as each trigger is activated (via the E key) the spotlight appears above it. IMAGE 2: Here is my Kismet setup. All lights are hidden at the…
Hey Polycount, Longtime stalker/admirer/hobby modeler here. I'm currently working on my honours thesis in Computer Science and while I'm well versed on the professional pipelines and how long its takes me to go from high poly sculpt to game ready model, for purpose of my thesis, I was wondering what the average time an…
I'm trying to achieve the exact same effect seen in the left corner. I have cracked glass pieces modeled similarly, but my technical art side not strong enough to find correct way to do it. I’m struggling to figure out how to get this result.
This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
Default scanline has no way of emitting light unless you also use radiosity. Even then it's not as easy as you would think. You're better off using Mental Ray in Max2k8 for light emitting materials but since you're using 3dsMax9 you're smart to stick with scanline/radiosity. You'll need to use a Architectural Material or…