I'm trying to achieve the exact same effect seen in the left corner. I have cracked glass pieces modeled similarly, but my technical art side not strong enough to find correct way to do it. I’m struggling to figure out how to get this result.
Thank you! I assume this one uses a flat plane for the window, but I got the idea. I’m using a thin box as the window and applied a Voronoi fracture for the broken parts. After creating a good glass material shader in Unreal, I can add an alpha texture like this in Substance Painter for more detailed effects. Thanks again for your response!
Yeah, it’s a plane, only two triangles. To make the textures I used a voronoi fracture system, tweaked the rotations a bit (for a better normal map) then baked it out to textures.
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Interactive demo:
https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/GlassBrokenWindow/glTF-Binary/GlassBrokenWindow.glb
Some explanation, and you can download the model here too:
https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/GlassBrokenWindow#description