I made a sci-fi space station for my senior project in Unity 5 (original thread here), but there were lots of bad assets and things that needed polish. Wanting to continue it, I moved this over to UE4, and started reworking as much as I could. I'm pretty happy for what I've done in here vs. Unity. Current things I'm…
First I want to give a huge thank you to the folks that suggested that I use the Skin Modifier. It was a life saver on this project. so far superior than Physique and a lot easier once one gets the basic work flow down. Marvellous tool. Now with this project drawing to a close, the next project may allow us to use custom…
Does anyone else get too emotionally involved with job apps when looking for a job? I don't mean like McDonalds jobs, but like your first game industry gig, or if not your first, maybe a studio that you've always wanted to work for. I have a bad tendancy to get far too wrapped up in wanting to work somewhere when I hear…
Hi all, it's been a while since I last posted anything here, have been working on a character on and off again for the past couple of weeks whenever i can find the free time outside of work. Thought I'd post a quick zbrush screen here of the progress made so far to see if anyone has any suggestions etc He's a native…
Hey everybody, here's the tail-end of a project I've been messing around with for quite some time now. It was a HUGE learning experience, and I can wait to apply all that I learned towards something new, but before I call it quits, I'd like to get some outside opinions on where it could be better. I've been piecing a…
Long time i have not touched UV's at all (i use Modo 801). Time to change it, but i got an understanding problem of how i should apply continous textures on objects. For example i made a simple cup, but i really dont get how i would have to create a texture that wraps around the whole model without having a break (not…
Greetings, I had a quick question about albedo and roughness maps for UE4. Ive read all about the pbr workflow on the mormaset site and other useful tutorials, knowing that the albedo is basically a diffuse without the AO light information added, I cant wrap my head around using the real world color value chart provided on…
Hi I'm currently trying to make a tyre in DDO. Firstly I can't seem to find a way to generate an edges mask just from the normal map. I assume that it is all wrapped up in the curvature but I think it would be nice to have an item in the list for just normal edges. The curvature map adds too much other stuff into it for my…
Here are my submission for the month. I'm glad with how it turned out, and here are some major changes I'd incorporate going forward Define the parameter of challenge, whether it's for film/games. Low/high poly model Research and revise design to make it more functional if necessary, such as the front wheel in this case…
Few criticisms for you: the waist, arms (arms? Legs? Idk) and neck are very well done. I'm also a really big fan of the use of tubes and hydraulics. The feet though are a total let-down and need a little more complexity (possibly toes, if they're canonically compatible with the design), the plates covering the torso don't…