Old school low polygon model + detailed skin paint. If you can do photo mix painting like HL1 skins, then that would be really interesting ;) Message me if you got the skill.
Welcome, this is my official submission for the CSGO polygon contest; i will be posting my WIP on here. The skin will be bsed upon cybernetics, organic life and tecnology. there is no significn ground made yet but wil be in the next few days.
Hey people! For some reason Marmoset renders some polygons from my new model (WIP) kinda weird. Does anyone know what went wrong and/or how to fix it? Can´t find any answers on the net :( Thanks in advance! :D
Hallo,I have question regarding triangulated meshes in game engines. Does the Topology/edge flow matter, when modeling assets that wont be deformed?Often times it is possible to get a lower polygon count when the Quads are not simply triangulated. Thanks in advance.
Hi all! I'm trying to rearrange some polygons in quad draw, but I'm getting a little frustrated with the snap feature. Is there a way to toggle this on/off? Also, if you see anything wrong in the topology, let me know! Thanks!
Hey, im trying to pose a low polygon mesh in Zbrush 4 (one mesh, no subtools) however when using the transpose feature its not picking up any floating meshes even though they are not subtools and are actually part of the same mesh. Any suggestions? Cheers.
Does anyone know how to create the scattered polygons shown in the picture under the Modified Normals text in 3ds max? I know that this is from another thread but it didn't exactly explain step by step on how to create the modified version of the object.
Ugh. What is causing this strange gap? This is the seam between two polygons where the image begins to tile. I checked the UVs they are 0.0 and 1.0, there is no gap, and it only shows when it's displaying the mixed texture. This is a 3ds Max Standard material.
Now if only real life was this simple... Quick Save Quick Load through all dialogues for optimal results and flood em with material gifts, next thing you know you'll be feeling them 231,193,172 colored polygons! :D Awesome game btw.
I'm sorry guys but my "submissions" won't get measured by the number of polygons; "number of particles emitted" will do the job :poly124: [ame=" https://www.youtube.com/watch?v=KL9WgUwXntc"]Remade medicgun effects[/ame] Will be updating in a few hours. Also, I'm open for critiques :P