Does anyone know how to create the scattered polygons shown in the picture under the Modified Normals text in 3ds max? I know that this is from another thread but it didn't exactly explain step by step on how to create the modified version of the object.
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Additionally, those normals were more than likely created using the normal thief script, not the "edit normals" modifier since unless they changed it since I last used it, it doesn't let you do shape matching.