Surprised this doesn't have a thread yet here; http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts The concept and promo vid look amazingly fun, it has already hit it's initial funding goal and now they're going for adding more features to the game.
So i decided to do some zbrushing of an old contract piece from forever ago. I did this character initially for s2 games and I think it was something like 800 polies maybe? He's a work in progress. Anyway, less talk, more pics.
Hi All i'm working on this mesh as a base for a zombie. I know what your thinking, that looks a bit human. The idea was to get the likeness to the reference material initially then using zbrush the model would be "zombiefied" crits and comments welcome many thanks Dave Reference
We are developing a Unity desktop application to simulate environments for autonomous vehicles. We are looking for experienced 3D Artists, we will value experience with: * Experience in unity3d * Experience editing and exporting from max or maya to unity (using fbx) * Experience working with unity materials and shaders We…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…
:wave: I wanted to share with polycount the latest release 'Spirit Lords' [discontinued] nearly two years at Kabam and showcasing the work. playlist - https://youtu.be/rqWattfSMXc?list=PLlJ07Rirjk9GAUySNQbGIIUI_emiatnt5 youtube links - I was responsible for all in-game FX, native inside Unity (no 3rd party asset…
Hello! Meet : We are a small team of 8 professionals between digital paintors, 3D generalist game artists and certified Unity developers. We are located in Argentina. We develop 3D and 2D art for video games and applications. These are our services: * 3D modeling - Organic and hard surface, for video games, animation or 3D…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
Hey everyone! For this fall I'll be working on a lab scene involving plants. Any Critiques are welcome. :3 This is my initial blockout of the scene, I may rearrange the incubators to the wall. ---- https://www.artstation.com/artwork/b5gJaa <---Finished can be viewed in link