1. Lose the gut, by a: Stop drinking from 6pm to 3am 5 nights a week b: Taking up works gym membership thing 2. Finish my book. (I'm writing one, I don't mean that I need to learn to read)
Hi there, we are a team gathered around a cause we’re all in love with. Certified architects coming from vast professional backgrounds who gladly face challenges, complexity and tight timelines. B) https://iddqd-studio.com/ Here you see our last projects overview:
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
As promised, as I continue to finish my art in the hand drawn 3D cartoons thread, I want to start over and make a new portfolio. And to get jump started on that goal, I will bring to life the most coolest console ever created in the history of video games. The legendary SEGA Genesis! B)
Hey guys, This is an asset from Dark Clouds, a game I'm currently In the process of wrapping up. VG remix winner Brendan B has already torn this apart and helped improve it to this point, so I was wondering if you guys could help with some more feed back? Thanks
Latest update: Hello everyone! I started working on a new environment/diorama. The theme is Steampunk combined with Retrofuturism. Somethink like Dishonored and Bioshock. So far i'm still in the block-out stage. I'm not sure where to take it composition wise so i'm asking for help. A, B or C ? or a combination ?
Does anyone know why or how to fix this issue: I can't seem to sculpt anything, (it just rotates around) Nothing is masked, the right subtool is selected, and I just have claytubes selected, (even move doesnt work(ie: B -> M -> V ) (Nevermind the horrible face)
Hey everyone, I'm back on track! B) First of all sorry for the late response, I've been quite busy lately... Well, it probably won't have mesh input or any kind of physics, but these are definitely some great suggestions that I've got to keep in mind for future possible upgrades! Let me tell a little story about how I came…
[ QUOTE ] lol... well i wouldn't say its good or bad, it certainly works well for them. but it just goes to show that there are many different ways of doing things and its not all about normal maps. [/ QUOTE ] To elaborate on what you said, I ve seen a convention on next gen shader techniques (Farcry 2)and there are two…
Concepting is hard in 3D if you aren't extremely familiar with toolsets. It might be worth taking renders into photoshop and just scribbling on them with lines and colors. As rendered, B and C are vastly different it terms of what this character is. Are you going for pin-up or something else?