@dGreenberg @""jose.fuentes" Thank you guys for you feedback and comments! Here are the changes of the face I hope now it's better! Any other comments are apreciated! Also I made a pose test (just to see if it works when I rig the character). Posing armor is hard! Time to work on that awesome wings! Also I leave the…
Sophax , i think the major problem of the game selling items is the fact that the game is not free to play and you dont buy but pay to unlock items. If they make the game f2p and edit a bit the market , i believe more people will start buying the sets. But you got some point as well :) I myself havent bought the barbaric…
BoBo_the_armpolice: thanks. i did some overall tweaking of the proportions. the arms are bent at about a 30 degree angle at the elbow, so when i straighten them out to his sides, the hands seem to fall at the right part of his leg. Deathhead: I still haven't decided what sort of detailing to end up with on the arms, so…
i like it, even if you could improve it a lot by using more dynamic shapes. Especially the torso could use in generaly more curved shapes about your question: if you only want to add some details onto the armor, i would choose a bumpmap, to define the details. But if you want to go with a normalmap you could use NVidias…
Hello, I'm going to be working on some low poly human characters for a personal project, in order to save time I would like to make one base mesh with separate meshes for different heads/helmets, armor pieces, etc all using the same rig for easy customization (Think Halo: Reach spartan customization) I was wondering if…
After watching a DVD from eat3d.com, I wanted to try to make my own character in fully in zbrush. My idea was to make an enemy that would fit in a 3d beat-em-up game. My inspiration comes from games like Ninja gaiden, Devil may cry, Painkiller etc. Everything is made in zbrush except the armor pieces. I'm going to add some…
Recently obtained Zbrush and learning to make hard surfaces and characters. Later going to diverge to environments. Any critiques would be helpful! I will update occasionally with each new model. The Consumed Personal comments - My first "completed" model To do list - Try another polypaint - create an environment for the…
hey guys, just a school project i'm working on. Just thought I would post here to see what you guys think so far. I wish I could go back and redo some of the armor as some of it is a little 'soft' but I dont know if i'll have time. The project is due next monday, gotta have it textured and mapped to my low poly cage.…
I thought I would join in on this one and work on Cthulhu. This is a ZBrush highres sculpt I have done and textured, I will now retopologize, uv map, bake textures, and use Substance Painter to take it further, and I plan on adding armor and making some changes to make this even better. Arms of Redemption is an Unreal…
A lil scene I'm working on...posting here in hopes of motivating me to work on it. I hope to make it 3D & put it into one of those 3D viewers which you rotate about to view the entire scene. Its a monster looking for the hero, while the hero looks for the monster...also, not yet viewable is the hero's trusty dog companion…