Hello, I'm going to be working on some low poly human characters for a personal project, in order to save time I would like to make one base mesh with separate meshes for different heads/helmets, armor pieces, etc all using the same rig for easy customization (Think Halo: Reach spartan customization) I was wondering if there was any specific way I had to model or rig the body so that all the different parts would animate along with it?
Replies
It'd be easier to give pointers if you gave a few more details about how stuff is actually going to be set up and what it's going to be used for.
e.g.:
How is your customisation going to be controlled once everything is exported? Are you putting this into a game engine or is it just going to be pre-rendered?
For reference:
[ame]
If I'm not mistaken all the characters in Uncharted 2 share a skeleton (someone on here might be able to confirm this). It's a smart way to go if all the characters in the game have to be able to perform a similar move set. It saves loads of cleanup time transferring animations from one skeleton to another and can also save a lot of memory.