After watching a DVD from eat3d.com, I wanted to try to make my own character in fully in zbrush. My idea was to make an enemy that would fit in a 3d beat-em-up game.
My inspiration comes from games like Ninja gaiden, Devil may cry, Painkiller etc. Everything is made in zbrush except the armor pieces. I'm going to add some additional smaller details later with a normalmap generator.
This is what the high-poly looks like:
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Trying to wrap this up so I can start preparing for DOW5
Going to rig and make some crazy pose with him and a weapon later.
Good readable silhouette, although it also reminds me of farcry's trigens.
Looks good and somehow creepy.
I'm calling this done. The rig for this model is awful! I really have to practice on that. I'll leave this here so I can prepare for DOW5.
Rendered with Xoliulshader of course
Did a paintover to show you what I mean, I hope you don't mind
Skintones pushed like that would make it too human and would also very likely blow it out under ingame lighting. The original look great and have a really, really nice FFXII feel to them. Congrats on a job well done!
If some parts are broken I think it would be hanging a little bit, following a flow sorta like: '-..__..-' Instead of:
as it's now. Dunno if I explained myself correctly.
Also, I think something in between bbob's paintover and the original would look great. The original's skin is a bit too uniform in my opinion, and the specular make it look slightly like plastic. Not to the point where it looks bad, but it's something that can probably be fixed 'easily' and it would just make it look that bit better, imo.
I see your pointt about the chainmail! My initial thought was to make the chainmail separately (like I did) and then move it into place later with soft selection. Unfortunately it got more deformed and streched that I expected so I kept it quite straight since I didn't know any better way at that time. I didn't want to move around eatch ring seperately since it would take way too long time.
I've been looking around for tutorials about chainmails but haven't found any that works well... I guess some kind of physics based setting for the chainmail would turn out quite good. I don't have much experience with that kind of stuff though.
By the way, here's the wireframe if someone is interested: