Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
Hi everybody. I got a strange problem with a file I am working on. I suddenly noticed 2 symptoms at once. 1. When working in UV window, the brush size varies dynamically depending on which area I hover my pen over, so it's constantly dancing. I guess I should look for these settings here: But I never tweaked them and I…
Hello there ! I'm so happy to have a bit of motivation back, so I started to make a Halloween themed asset pack :)*spooky music playing in the background* I will post in this thread the assets I am making, feel free to make some assets suggestions and technical feedback :) I aim to sell this on various stores ( cubebrush,…
Hello again, So i've searched the net for what's the best solution for baking ambient occlusion, i've also found the thread here on polycount on baking maps, but to be honest i'm still a bit confused. Let's say I have a big level with multiple assets inside.(i have channel 1 diffuse, and channel 2 lightmap) 1.From what…
Hi everyone, it's my first time here at polycount. I'm actually a student in video games at NAD centre in Montreal, I'm going to finish my studies in about 2 months. Our last project is goint to be a still and my theme is the army, I want to make a c-5 galaxy loading scene. I've already modelled some props that I'll show…
So I wish to have a shader that blends 2 textures together based off a height map that is based on the vert colors I already painted on the model in Maya. Which I was able to do. I also want a shader that blends between lets say snow that is always pointing up and rock. Which I was also able to do. Problem I am having is…
GAME ASSETS PICK UPS i've blocked out some of the picks up seen here. KARLY the player character is based on my sister. her favorite colors helped define the color palette used. TANK 1 - DAHLIA this tank was named after my niece. armed with a machine gun, it can dispatch the Emperor Scorpion that blocks the path to zone 2.…
Let's say I have a large asset of an old stone wall. I want the wall to have moss, dirt and a stone base material. I know I need to make masks using Painter that I then use in UE4 with my tiling materials. Here's what I know... From what I understand is you make 2 UV channels. UV1 is a 0-1 layout of all the UVs with no…
Hello everyone (translation via google), there is a need to make the destruction of a building on a mobile device (when a projectile hits a collider). Conditions: should be optimal for mobile devices, the building should have a baked lightmap. From the ideas of how this can be realized, I vivel 3 ways: * 1 - duplicate the…
Now off to the edge loop delete to get to my game model...the HP is at 300k not smoothed. In game model how many tri's would you all recommend? 10,000 or 15,000. Please not, this is NOT to Dawn of War specifications/tailored. I am intending this to be more like the upcoming Space Marine game set to release sometime next…