Starting today, I'm now with S2 Games working on Heroes of Newerth. I'm starting part-time while school's on and then I'll be going full time with benefits and the whole nine yards starting in mid-May. I just wanted to give a huge thanks to all the good folks around here who've helped and inspired me over the years.…
This is a project I decided to start after chatting with one of my mates at work, a self contained FPS environment in unity. I’m starting this thread in the very, very early stages of concept as I want as much feed back as possible. So to begin, I started scratching some ideas out in my sketchbook; mostly random thoughts…
Hello polycounters, Harford here. It's been a while... how are you? I've recently started developing a set of modeling tools and workflows for maya, for my enjoyment mostly as I get further into scripting tools and developing pipelines. I've had a lot of fun developing some of the tools so far and i'd like to start sharing…
Hello people of Polycount :) ! I was thinking about starting a path about 2D Digital painting. But i've some questions regarding the right way to do it. Starting from the fact that i don't have any experience regarding drawing skills but i'm enough proficent with Photoshop,in your opinion what's the best path to follow? I…
After joining the Bi-Weekly Substance challenge I figured it'd be fun to make something more out of the Substances, give them a life beyond their SBS-prison. Since I just started playing with Unreal Engine I also thought it would be interesting to see what kind of results the same substance would render inside of it and…
Figured it was about time to start one of these. Here's some of my most recent zbrush works in progress. Comments and critiques are always welcome! First, a demon head bust I used to get myself familiarized with zbrush. Next, here's a quick face study I got started on. Not sure I'm feeling the way the hair is shaping up.…
I'm experiencing a strange problem with my mesh: I started from a sphere and started moving stuff around. I dynameshed it and then started sculpting in details. I subdivided the surface to add more detail and noticed whenever I work on an area I get the problem above. It goes away when I smooth it, but it reappears as soon…
Hi everyone, I'm finally working on a stylized character. Also my first female model so please let me know what you think about the base mesh. I'm using Overwatch as an inspiration for the form language and I chose the theme of bees because I want to start incorporating social/environmental messages into my work. I'm going…
Well, it's hard to judge the accuracy of that truck without knowing what you're comparing it to. But regarding your other points... The flat matcap basically just shows you model without any shading, without any shadows. It's useful if you just want to check the silhouette of your model without being misled by shading or…
I started the blockout in early 2020 with full intention of completing this year, but we all know how that went. My goal is to complete it in 2021. I really like the early block in stages, so full of promise and excitement, before I start to hate that I tackle such big projects! One of my absolute favourite tv shows for so…