Wait, so this guy contacted you and started throwing around these wild claims? Age shouldn't be a factor. Sure, when you're much younger everyone wants to use you because you have "potential", but it's not like studios neglect people who've hit 30. Well, the one I'm in certainly wouldn't. It might ring true for big studios…
[ QUOTE ] I have to let go of A or D momentarily when I stop or go backwards [/ QUOTE ] eh? I can't figure out how this works, or rather doesn't... Ring finger on A(Strafe Left) Pointer finger on D(Strafe Right) Middle finger controls both W(fwd) and S(back) Mouse look/fire I don't understand why pressing s(back) or taking…
Looking back, its clear why Connery suited the role. The same logic worked with casting Vinnie Jones as a bit of a hard nut in Lock Stock. Bond was a bit of an uncultured rogue, out to get whatever he could with a smattering of sophistication and charm that seemed not so much tacked on but slipped in now and then to fool…
Right. Yeah, I converted to real world units (feet) so my pool is 200 ft across and 90 feet deep. The ripple comes when you move a solid object through the water but I'll just go with a modeled water plane and animate the gizmo position. I wonder if there's an easy way to crate a water ripple effect where the rings grow as…
The thing is, people don't make original barrels. They invented a good design and they stay with it. Barrels need to be physically symetrical top to bottm because they are often stacked. The rings arround the barrel are used for rolling them manually, inverting them would make the barrel more difficult to maneuver. The…
Looking good! I always do that sort of triangulation before sending off to rigging and, honestly, I've never had a rigger make a big deal about triangles as long as there is proper edges to give decent deformation. Specific case examples would be a lot of bunched up fabric at points like the knees and eblows. I do my best…
Hi everyone, I would like to share with you guys my latest personal project. Any feedback or suggestions are welcome!!! Game ready model based on the movie version of the Cave Troll from Lord of The Rings. High Poly mesh was done inside Zbrush, retopology and Uvs in Maya, baking and texturing with Substance Painter and…
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Hey guys. I been modeling this character for the past couple of days. I'm trying to learn my topology on my human anatomy. The topology doesn't seem to flow well. Need some advice on trying to fix this. I can't quite figure to get a ring around the deltoid area. His legs as well as his arms still seem to be edges just to…
When I try rendering a few of my textured objects I am getting some black artifacts in the render. I've tried fooling with the settings (fooling being the operative word, as I am a rendering dunce) and I managed to get rid of it by using the mitchell-netravali filter and turning up 'ringing' up to 1.0 (using max 9.) I have…