When I try rendering a few of my textured objects I am getting some black artifacts in the render. I've tried fooling with the settings (fooling being the operative word, as I am a rendering dunce) and I managed to get rid of it by using the mitchell-netravali filter and turning up 'ringing' up to 1.0 (using max 9.) I have no idea what it does.
So here's a picture of the problem. Can someone explain what's going on and any other way to fix it. It would be appreciated. :poly136:
(forgot to add the picture, please delete the other one.)