Hey guys. I been modeling this character for the past couple of days. I'm trying to learn my topology on my human anatomy. The topology doesn't seem to flow well. Need some advice on trying to fix this. I can't quite figure to get a ring around the deltoid area. His legs as well as his arms still seem to be edges just to create the silhouette. It feels like there's no real definition of muscle in him. Is there something wrong with the way I'm building this model. My goal for this is to make sure it can be animated. Any hints and tip is appreciated. Thanks.
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Anatomy books
Artistic Anatomy "This book has some amazing images in the back of the book"
[ame="http://www.amazon.com/Artistic-Anatomy-Dr-Paul-Richer/dp/0823002977"]Artistic Anatomy: Dr. Paul Richer, Robert Beverly Hale: 9780823002979: Amazon.com: Books[/ame]
Atlas of Human Anatomy for the Artist "Book I used in anatomy classes in school"
[ame="http://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958/ref=pd_bxgy_b_img_z"]Atlas of Human Anatomy for the Artist: 9780195030952: Medicine & Health Science Books @ Amazon.com[/ame]
My Site
www.Dustinmaertz.com
Whish you everything best for your project!
[ame="http://m.youtube.com/watch?v=4xiCSw7LXew"]ZBrush 4R6 New Feature: ZRemesh ( No More Retepology ) - YouTube[/ame]
-U don't want the arm to stat of with such a spike
- the loops around the abs should be reinforced
- u need to look u anatomy references for the neck area...
I would suggest grabbing a default basemesh in zbrush and sculpting the anatomy (you can also just start from a sphere and use dynamesh). I generally don't worry about topology till I finish sculpting the model. I feel like given the advancements in technology (specifically zbrush) the workflow has changed with less emphases on getting the topology right before sculpting.