Hi Guys, First thread I'm making to show some of the stuff I made and to get some reaction and comments for improving. I never had any education or something I just picked everything up for fun, mainly because of modding for games :) This is the first model I made with a high poly model, baking normal maps, UV
I have created a little promotional video that shows the set in a scenic miniature: (see it in HD and fullscreen) [ame]www.youtube.com/watch?v=4O_asV3zKPo[/ame] I have used Marmoset toolbag 1, because the version 2 doesn´t work in my computer (my computer is x32 not x64). I hope you like it! Thank you!! I´m learning by…
hey guys now apparently everytime i plug my external hard drive onto my laptop ( and any other pc ) windows just wants to format it, it happened all of a sudden , i have alot of important stuff on that external hard drive and would be cool if windows would let me access it :( thanks alot in advance !
Hi everyone! Finally time to start on my first environment of 2017. This is going to be one of my favorites. The Arcade was one of my favorite places ever, maybe one of the reasons I went into Games. I'm building it in UE4 using baked lighting, I'm going to use only Substance based programs as well as Zbrush and Photoshop.…
Hey Polycounters, I'm looking for an experienced environment artist or two to collaborate on a Unity game prototype I'm developing. We are currently unfunded, so portfolio fodder & potential post compensation is what I can offer at this stage. I've attached a piece of concept art to show the type of environment we're…
Hi here is my last project I am working on. It's just first projection in CS:GO it still needs a lot of work. I am thinking about color scheme, or should i keep it like this? I will appreciate any feed back. closer look to the design
My first house. Medieval/Assassin's Creed/Middle East inspired. Hopefully it will turn into entire city scene, or at least village :) Building is completly unoptimzed so far. Using like 5 or more textures. I know it. I'm just making textures, uv's and models at the same time. But I have few questions, before i start going…
I have a school project due today and decided to try Substance Painter. First time using SP, 2 hours of throwing random stuff on the scene while trying to learn the interface...the max file and fbx was provided by the instructor. Did my unwrapping in 3DCoat > Maya (for texture sets) > Substance Painter > Marmoset. Actually…
Halo ! My names Chris. im from Indonesia. I need some feedback on my newest artwork. somehow i feel a bit odd, but i didnt really know what... i did this artwork just for fun and to learn female anatomy. currently i didnt want to do any retopologize, just focus on my sculpt. heres my wip. zbrush, blender for some armor.…
Hello, I have a question regarding Unfold 3D and uv layouts. I have cut the mesh and unwrapped but i dont know what is correct way to scale those uv lands. Doing this first time. Planing to texture it later in Mari and atleast 4k textures. Using Multi Tile function How does the sixe of the tiles affect textures later?…