Hi Guys,
First thread I'm making to show some of the stuff I made and to get some reaction and comments for improving. I never had any education or something I just picked everything up for fun, mainly because of modding for games
This is the first model I made with a high poly model, baking normal maps, UV
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Last but not least, one of my other latest projects..
Thanks! For most parts I used multiple foto references, If there is one thing I learned is that references are really important especially for getting the scale of parts correctly.
You want to see the wires of the high poly model? I'm currently at my work but if I get back home I will make some wires for you. If your modeling complex high poly obects, the most important thing is that you shouldn't make the obects to complex, but use more parts instead.
I'm a Engineer for profession, so if i just have a assembled picture, I can easily see wich parts are made individually and most of the time I will model them separate.
The low poly model is 5800 tri's by the way, that's without the flashlight.
I think the texture needs some color and something more to look at. I'm not entirely sold by the materials neither. Racer445 made a tutorial on the whole process of making interesting metal, you should check it
Keep it up!
I only made a wire from the smoothed version, because otherwise I needed to remove all the smooth modifiers from all parts.. Hope it can help you out with certain things..
Thanks! you're right the revolver still needs some work. I'm currently busy making and UV
Let me know what you guys think!
Also can someone tell me a good tutorial on making realistic scratches?
Keep pushing it :thumbup:
http://www.nextgenhardsurface.com/showthread.php?587-Useful-Texturing-Tutorials-Links
http://cg.tutsplus.com/tag/racer445/
I allready used some photo overlays, (scratch and dirt) the problem with the damage and scatches are that there aren't much good reference picture for this gun. The revolver material is not bare metal. The parts of the revolver have a threatment wich is pretty longwearing. Also none of the parts have materials wich are really shiny, like real metal.
I updated the scope texture, it's not finished but I'm pretty happy with the results so far. Still a lot to do fo the other parts tho.
No problem
Thanks for the tutorials, I've seen a few of them. The only problem is likeI said before is that the materials aren't bare metal. Wich makes it a lot harder to make good damage and scratches. Still a lot to lean with texturing
I also got one other question, I have 2 computers where I run marmoset on, if I use the same maps for the models the screenshots on the old computer look a lot better and the contrast etc is also much better. The slides for the render options etc. are exsactly the same, how is this possible?