Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
hello, i get this error when i try to export from mesh maps from substance painter. I retouched AO and Normal and need them out as they retouched but substance wont let me do it probably because they are out of their stack when they usually are when u initially bake them. Is there any method?
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
Hi polycounters. I've been modelling for about a year now just for personal stuff to hammer down my techniques hoping to get a job in the industry at some point in the not to distant future. This is the first model I've ever submitted for public comment. It is of a mecha from an old cartoon series called the Macross Saga…
A couple of mates have been made redundant and are both technical artists. They were pretty much the only ones in the company they worked for that knew how to do all the technical stuff, and were the first point of call if any help was needed. They have a few weeks of notice to serve now, and their lead is asking them to…
Hi everyone, I am new in this forum. It would be great to hear some feedback/critique to improve workflow and overall design output. It was done in blender and textured in substance painter. Thanks a lot.
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…