Just learning Character modeling , starting to get the general topology of the head. Cant seem to get the ears started. anyone want to point me in the right direction?
C&C are welcome, looking for improvement on the edge flow. I am also getting some nasty spot under the nose when smoothing, am i doing the nose the wrong way or something? I'll release him in the release the heads topic when he's ready
Here is the latest head I have been messing around with. I plan on taking this through the texturing process, trying to learn all the new stuff that's out there (SSS) so on. If anyone know's of any good tutorials on those things, I would apprecaite the link. Spark
Hey guys, so I started a simple head study to get used to PBR rendering. I am at a point where I wanted to share what I have so far to see if there are any glaring issues that I should focus on. This is a marmoset 2 screengrab.
I'm focusing on studying the anatomy of the head and my purpose is to push it as hard as possible and learn a lot. Before stepping into fine detail sculpting, I wanna make sure that my proportions and forms are right. That's why I need an additional point of view from you guys to point out the critical mistakes that I've…
Some heads I've done recently, won't do the hair until I've placed them on bodies. You can view the high poly and texture sheets at http://www.andyfoster3d.com
This is my first character I modeled. It's part of bigger project that I should be posting some updates soon. Let me know what you think. The clown is actually going to be one of those big plaster heads you see at theme parks. and its supposed to look abandoned.