Just learning Character modeling , starting to get the general topology of the head. Cant seem to get the ears started.
anyone want to point me in the right direction?
its always good to model off an existing face. look up 3dsk images or something and find multiple images of a head. Front, back, side, top, ect. The more reference you have, the better off your going to be.
Be sure to check out the topology thread Psky0 posted. The best example i think the ME3 guy although its a pretty dense mesh. Be cautious when looking at out of date topology examples.
Replies
http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29
Be sure to check out the topology thread Psky0 posted. The best example i think the ME3 guy although its a pretty dense mesh. Be cautious when looking at out of date topology examples.
good luck!
I have a starting point and making a little progress.