It's time this hat gets its own thread, cause people are cool and helping me out with it, so I don't want to hog up half a page on the main P&P thread anymore. This is the current status of the hat: The original Model, untextured: This was too small and way too many tri's. I made it using the Head Reference art from the…
Eat 3D has released a new tutorial covering ZBrush's newest features. Only a week after releasing their ZBrush 4 Character Production tutorial, Eat 3D has put out yet another DVD. Michael Pavlovich returns as your instructor to go over the newest and biggest features that have been added in to ZBrush R2 and R3. Read more…
CAT Rigs have by default the walk animation when you go to Animation Mode Toggle, how can i change it? I tried loading a BIP file in the Clip Manager but that creates a new CAT Rig instead of adding the animation to my existing CAT Rig.
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Ha, we had that same problem with our indie game Tower Wars. Everyone wore so many different hats so we just broke it up that way. IE "Multiple hat wearer" "Single hat wearer" and "Briefly wore a hat"
seems like you had to make a chick with a monster or a fat dude to win... or a chick with a fat dude.. no hate on the art very awesome stuff, just seemed to be a theme, makes me wish i made a male model with a fat chick. congrats to all that entered and it looks like korea is packing mad talent! why are more games not made…
Hello, here is a concept for ogre.. been working on this for a while with CTaKaH_MoJIoKa, the concept is kind of done, it will suffer some changes but not a lot. Ogre's Raiments of Fortune set: Speaking to a rock, ogre had the brilliant idea of using lucky charms to increase the chance of his multicasts. After a day of…
Two more free tutorials from Eat 3D. In case you missed it, our friends over at Eat 3D have put together two more short tutorials, free of charge. In the first video, Tor Frick (aka Snefer on Polycount) goes over the basics of setting up vertex painting inside of UDK. See the video…
@Noanoww Hi, I am suggesting you to post a *screenshot of the normalmap* corresponding to this area. Once you do so and take the time to observe it closely, you'll understand your issue. Also, @gnoop , I hate to be a bit of an ass but "Google and try to understand face weighted vertex/split normals or ask chat GPT?"…
I'm working on rigging a mechanical quadruped using CAT bones. The rear "knee" joints face backwards in relation to the CAT parent. Is there a way to mirror CAT bones from front to back, or distribute them radially around the pelvis at certain intervals? I only know about left/right mirroring with bones. Image of rig in…