CAT Rigs have by default the walk animation when you go to Animation Mode Toggle, how can i
change it? I tried loading a BIP file in the Clip Manager but that creates a new CAT Rig
instead of adding the animation to my existing CAT Rig.
Are you talking about a CATMotion layer? There is a button below the layer manager that looks like a green circle with a cat paw in the middle of it. Click that.
Are you talking about a CATMotion layer? There is a button below the layer manager that looks like a green circle with a cat paw in the middle of it. Click that.
Not that, when I click on Backflip.clp I can't load the backflip (see screenshots).
Ah, those clips were made with the rig using the bone length axis set to Z. Create a new rig and set the axis to z and it should load. If you need to, you could then capture the animation on a different rig.
Ah, those clips were made with the rig using the bone length axis set to Z. Create a new rig and set the axis to z and it should load. If you need to, you could then capture the animation on a different rig.
Thanks that works now. An issue i noticed with a model's axis. Notice how the y and z axis switch if i click on left top window or other windows. Shouldn't the Y axis always be for elevating or descending?
Looks like your coordinate space is set to view. Try Local or world.
Ok i checked all reference coordinates, none of them keep the Y axis always for upward, looks like the Z axis in 3DS Max is for up and down. Thanks. One last question, I'm using the bones that came with the model to try to animate the model but it's difficult. The limbs don't move in one axis and they move fast, any tips on how to properly animate the model?
Replies
https://www.youtube.com/channel/UCg9aqIQp3EMn9sJP8JQyJ7w
I've already seen his videos, it doesn't answer my question.
https://www.youtube.com/watch?v=CavWZIierns
Thanks that works now. An issue i noticed with a model's axis. Notice how the y and z axis switch if i click on left top window or other windows. Shouldn't the Y axis always be for elevating or descending?
Yes Max is Z up.
Why do you find z up odd?
Did you make a biped for my model? I don't see a download for it.
Ok I see. Pressing that button turned my line bones into a biped? how did you turn the rifle into a biped? the rifle is a geometry not bones.
Ah ok. Should I add helpers to the biped?