Small tutorial 4 you guys. Sorry if someone allready posted something similar, I've missed it. Anyway. I should say that my english is not very well, so if you find any mistakes, I will appreciate if you correct me. Thanks. If the image too small, here's the link:…
"Hey noodledicks! These guys just ordered 4 rounds of premium tequila! Now are you gonna sit by and watch while these guys make you look like fucking pussies?"
Strike a balance, yeah you need more tessellation than normal but consider using a black and white mask to modulate the vertex blending so you don't have to use as many verts. There's a super basic example in UDK at: Material'MaterialTemplates.PerfTricks.VertexColorModulateTransition'
I have a couple groups I wish to bake out separately on the same texture set but I'm getting AO projecting onto the other baking groups. Do I have this set up correctly?
http://home.mn.rr.com/ihworkshop/terrain.jpg Did this last night. Going to try a water fall scene next and add some scatter objects. I made some scatter objects for this piece but was having trouble with getting it to work properly. With a couple more experiments im sure I'll get it figured out.
I came across this technique here: http://www.polycount.com/forum/showthread.php?t=131819 While the installer works fine for normal maps in PS. Is there a way to get it accurately using the material editor nodes in 3dsmax? I currently use the overlay method in the material editor using the composite map to layer the normal…
I'm planning to model a longboat from the viking era (drakkar to be precise B) , reference at the bottom) but encounted a problem making the hull of the boat and came across this tutorial, https://www.youtube.com/watch?v=Li7Fpg-CCo4 Looked through how he does the attributes on how the mesh was deformed but I'm still…
Hey Guys, I've been poking around in max, starting on a piece that would benefit from MoP's shader seen here: http://www.polycount.com/forum/showpost.php?p=1024948&postcount=54 Does anyone have said shader...the link's broken :( MoP! Where are Yoooouuuuu??!