Home 3D Art Showcase & Critiques

first terrain using blend mats and vert paint

polycounter lvl 10
Offline / Send Message
IronHawk polycounter lvl 10
http://home.mn.rr.com/ihworkshop/terrain.jpg

Did this last night. Going to try a water fall scene next and add some scatter objects.

I made some scatter objects for this piece but was having trouble with getting it to work properly. With a couple more experiments im sure I'll get it figured out.

Replies

  • Rick Stirling
    Offline / Send Message
    Rick Stirling polycounter lvl 18
    Where is it supposed to be? The extreme flatness and the dried mud texture would suggest a hot place, a dried up lake bed, but the green on the surrounding mountainous area suggest otherwise.
  • IronHawk
    Offline / Send Message
    IronHawk polycounter lvl 10
    Was going for high desert area. Scattered shrubs along the flats would have really made it work better.

    With time I would have liked to take it from the flats up higher in elevation. This would be foothills at best.

    Green is too saturated though. That area would be like steppe bushes, josh trees or juniper in reality. Transitioning into pine higher up.

    - Jesse
Sign In or Register to comment.