@zachagreg I'd rethink using an environment unless the environment will get the same level of polish as the prop. There is nothing wrong with letting your prop stand alone as a showpiece. Just a solid color backdrop with nice lighting will keep the viewer's focus on what is important. Here are a few examples from…
Hi all! About two years ago I had the opportunity to work on my dream project. It feels like an eternity has passed since then but I'm finally able to share some of the work I did for the intro to the blizzard BRAWL trailer (the pre-rendered portion). As a huge blizzard fan I felt extremely honored to work on some of my…
Cinematic with a bit unusual story of creation :) https://www.youtube.com/watch?v=PBsz4BjyHRkMany years ago I wanted to make a short cinematic showing life on other planet. But I decided to make my own 3d software, you possibly know as Teya Conceptor (or remember even before as Polybrush..).So now I made this video using…
Hey everybody! Have a compilation of some of the work I completed over the last year or so that I can finally show off. It was created for a series of career exploration simulations. See more at http://www.simwave.ca and http://careerlabvr.com Some video for the nail gun and drill is available on the artstation pages. Lots…
Hi i'm a junior Texture Artist and I need feedback for my works. For more material: https://www.artstation.com/andrebray Chainmail Material Here is a chainmail material created with Substance Designer. For more detail: https://www.artstation.com/artwork/8Yk5x Brick Material with variation Here is a brick material created…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hello Polycounters! Welcome to my sketchbook! I'm a self taught artist + graduate from a university majoring in computer animation + animation mentor graduate. Along this journey I've come to enjoy the fun and challenges of 3D modeling. Hoping to track my progress and improve as a 3D character modeler! Always open for…