hi, I have created this little window so I can easily assign material to it. It's creating a material but not assigning material to the object. window; frameLayout -label "jayant"; // add the other controls flowLayout -columnSpacing 7 -w 50 -h 50; // create six symbol buttons with related mel command symbolButton -w 40 -h…
The title seems to be plain gibberish, but I don't really know how else to describe it :/ Anyhow, I've always had this thing for 4-legged mechas, and being inspired by several RTS-games I wanted to give a try and make my own... In low poly, of course. I had an idea of 4-legged mecha that would be bit of a mix of something…
Hi everyone i was practising head sculpting and i started with a base mesh with nice edge loops and completed it .Now i want to create a body for that which i am thinking to do with dynamesh sphere . How do i connect head with body to make them one mesh without any weird line between them ? should i merge both and re…
Hi guys! I'm working on a Brand Lee (The Crow) model. While this started as a bust idea, it turned out into a full character. I was wondering, since I've already retopoligezed the face, how could I merge It with the body that I'm going to sculpt? Thank you :)
Hi guys I've been learning Zbrush for a few days and have been making a character but I've hit a couple of hitches. For some reason I made the head a different tool/mesh to the torso and they have to join so now I have a vast discrepancy between geometry and detail level. Dynamesh won;t fix it because the head is way…
Are you supplying the actual name of the camera object to the MEL command you want to query it with ? In MEL the command setup is usually "melCommand <parameters> targetObjectName". For example "camera -q -hfv persp" seems to work just fine, as well as "xform -q -t pSphere1".
Hello friendos, I have 3 folders with about 2000 pictures in each. Here are example of pictures from each folder: 1. Space 2. Mask 3. Render How to combine batch automation of all the pictures? Someone please help. I can do a single picture, but there are 2000 of pictures... How to automate merging all pictures?
Hey folks. Got a bit of an annoying problem while using Zremesher. It gives me spirals instead of nicely closing loops and is being extremely inconsistent about it. In a previous model I would just manually add a looping guide here and there to force zremesher into stopping with the silly spirals. For my current model this…
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.