well best is to avoid material face id's at all because its a max unique thing and not every other engine or 3d app supports it. And yes basically what max does for you is creating a multi-sub material with all the sub materials in it. And because the order of those sub materials tells them apart you need to assign the…
Jade Ember Studios is looking for an experienced texture/materials artist who is comfortable using Substance. This is a contract/freelance remote position. We’re looking for someone who can create tiling, stylized environment materials (think Overwatch, Ratchet and Clank Rift Apart, etc.) to be used in our world building…
Hey guys, I'm having a bit of a hard time trying to bring a mesh from 3dmax into UDK with two material slots. I know it can be done becuase I've done it before.. mind you that was with an older build of UDK. As far as I know.. I'm supposed to create a multi/sub object material in max, appropriately apply the sub-materials…
So i am using MatFX Water Drops and a blood smart material(link below to it) but am unable to change the the color of the water drops so i want to know if it would be possible to link the MatFX to the blood smart material with an anchor point so the water drops are now blood? Blood Smart Material ======>…
I haven't been able to grasp the whole Physical based materials thingy but I do understand it works for shaders in the viewport.But is there something like this for realistic renders like mental ray?or are BDRF materials more accurate than PBL shaders? Also do BDRF materials take longer time to render? Btw,I understand…
I must be missing something about how base material nodes work. I've created a base material node and hit 'View in 3D'. I have a heightmap, but it doesn't seem to show up in the 3D view, nor does the output for the base material have the heightmap I've plugged into the input. The roughness slider of the base material also…
Hello eco_bach, Depending on your Render software, mixing 2 materials are slightly different. But In all cases it uses the native capability of each render software to do the blending. The thing the Quixel tools offer is the "quixel mixer" nodes for all Renders. The idea with this node is to be able to take in displacement…
I want to start making some more complex PBR procedural materials that I can sell. I understand that it depends on what I make and how many but A ) where do I sell them? I have seen some on the UE marketplace but I doubt selling exclusively on there will bring in enough money to B ) cover the costs. Is selling just PBR…
Hello, I am new to this forum so excuse me if I posted in the wrong area or anything. I have a question that seems that it should be extremely simple to answer but I can't figure it out. I've made a model, a robot, and I want a very simple metal material on the entire thing. Something like this: It isn't washed out, only…
Hey, I tried searching about this information a bit and was surprised not to find anything. I have issues with when I create Smart materials (in 1.6) within groups sometimes they land in a completely different place then I expect. Sometimes they land in a group outside my current selected group (woot?). For instance, I…