More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
http://www.youtube.com/watch?v=OhhfG1MmJRo Woo, we are getting a new game taking place in the Half-Life universe! It's made by a single person, who isn't a Valve employee, which makes it even more interesting. I guess he found it impossible to make the trailer without G-man ;) http://store.steampowered.com/app/399120/
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Direct Artstation Link: https://www.artstation.com/artwork/3BVE2 Portfolio Link: https://www.artstation.com/artist/coreyhill Hi Guys! I am so so happy to present my latest work to you guys based around Dontnod’s gorgeous and inspiring game Life is Strange. My goal was to both study how they did layout design for their…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
XSI Mod Tool is your friend. It is the officially supported tool for Half Life 2 models and animations. I'm honestly not sure if anything else will work. (although Maya might have an exporter that will get the job done) As for packaging your model, just zip it up. Winzip will do it, although these days you can just use…
This is a game ready crowbar I have made based on the one from Half Life 2. Textures are in 4k. Always looking for feedback if you can! https://www.artstation.com/artwork/q99D4L
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
Hello everybody, These is another one of these noobish threads, but this questions has been bothering me for quite some time. Of course there are tons of threads out there covering this but I feel that I haven't quit found the answer yet. I am wondering how the Game Industry is as a career path from an artists perspective.…
Hi all, this is actually my first post here (after years of lurking), so apologies if I do anything wrong. I've been trying to improve my lighting, surfacing and integration with a small still life scene. Focusing on candy because I wanted to do something colourful. Rendered with Arnold for Maya, modeled/sculpted in…