Hello there, (once again ^^' ) I'm very new to the 3d world so please cut me some slack because this is probably an obvious subject. I've been looking around several places but usually, the discussion is either old enough that I never even heard of the renderers they're talking about or it is about one renderer in specific…
Hello! Im looking for a new graphics card for my pc since i have noticed that new versions of Maya viewport has lots of good looking stuff that consumes more gpu power that i currently have. And i'd like to try out some gpu rendering as well in the future (octane, redshift). At the moment, mayas viewport starting to be bit…
It's kind of background, landscape renderer supporting very complex procedural /brush based scattering and geometry modification which differs from Vue or Terragen in regards of pretty accurate and big enough interactive preview with quick de-noiser. So on modern AMD multicore processors it works quick enough to see what…
There's a reason Autodesk makes Maya free for students: it's the Microsoft Word of 3D apps. It's old, it's buggy and it's bloated. It's an application designed for a different time when you bought software in a box and you expected it to do every single thing. There are a number of better, more stable, leaner alternatives…
improving , the face overall has a good feel to it. maybe the eye shapes need a bit more work and maybe the cheekbones, need to recede a bit further back( or bring them in slightly) maybe that's just a matter of taste/slylism etc Hair looks fine, but maybe a few more bits of clumping to break it up a little is this done in…
Maya has Arnold, one of the best production proven renderers in the industry. The trouble is not with Maya's renderer or Blender crashing or anything else software related, it's in the fact that you're frustrated because you don't have a workflow or solid grasp of a pipeline. I don't say this to be an arse, it's just how…
This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…
I applaud your attempts to understand what makes a piece of art resonate with people on a fundamental level, but I feel that your central argument is flawed and inconsistent. As others have said, 'beauty' is a very subjective term and trying to quantify the success of artworks based on them being more or less 'beautiful'…
Hi, My name is Arnold , i am a Rigger who has 7 years experience in Rigging and 2 years experience in Animation if you are interested here's my Reel: https://vimeo.com/954935241 Thanks. Contacts: ------------ E-Mail: alaa45898@yahoo.com. Discord: Stylish#2298. Phone:+201145646009.
Hi Nikola I've worked in both games and film pipelines and I think I can answer some of your questions. 1. This totally depends on the game but for the part game models are approximations of real things. In other words we exaggerate details to make them easily readable on screen . (this also helps reduce polycount and fit…