Hi, I'm quite new to ZBrush and have run into a problem. I'm currently sculpting a characters head which I made in 3DS Max and have now imported into ZBrush. The head, eyes and hair are all separate objects, but I have imported them in together for the sculpt. I seem to be facing the problem that when I try to sculpt onto…
Hey guys One of the things i struggle most with while sculpting is proportion. I get way too keen, get tunnel vision for the particular area i'm working and lose track of the overall model. This doesn't impact the final product too much, but its the sculpting equivalent of the scenic route and my workflow is slow as a…
Hey everyone, I decided to challenge myself with a zbrush sculpt each day as a resolution for 2015. I plan on posting each week instead of daily to minimize the amount of spam on the forum! So here's my first batch of the year: Sculpted in Zbrush and rendered in Marmoset Toolbag2! Thanks for looking! Mike
Hey there, I'm practicing a lot of sculpting lately and i need some feedback. So feel free to post your opinion on the sculpt and hopefully what i could change or improve. :)
Yeah I use foil to bulk out, and have a few sets of tools. Thing is this sculpt has been through many versions and baked a few times. Now I'm just tryin to finish him up for the sake of not quitting on something. The cracks etc are no big deal. I have some Aves epoxy sculpt to fill those. I'm just tryin to get the face…
I'm trying to transfer sculpting detail between two models that share the same base mesh by extracting a vector displacement map from Model #1 and then using "Sculpt Using Map" to displace Model #2 to match Model #1. The problem I'm encountering is that the displacement of Model #2 is less than that of Model #1. I played…
Yup, another one of these "X a day" threads, i know i know :( Need to keep myself sculpting in order to improve, so along side bigger projects i've decided to do a sculpt every day. I'l mainly be doing busts or random sections of human anatomy in order to bolster my character art. Aiming to spend 15-60mins on each study.…
My attempt to sculpt Ian McKellen. Any feedback to improve this piece is welcome. Once I have a good base, I might continue to sculpt Gandalf/Magneto. ref first pass:
I know this is apples to oranges, but I'd still like to read a little discussion on the subject. I played with zbrush2 briefly when I was in school, but then it was still a 'character tool' and I knew I wanted to be in environments so I didn't pay it too much mind. Sculpting seems to be gaining momentum in a lot of…
I've produced some sculpts that I intend to be turned into 3D prints, and I was wondering if anyone had suggestions on good ways to render out some images of the sculpts from Zbrush prior to printing. I went hunting on ZBCentral as well for examples of what I'm talking about, something like this:…