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Ian McKellen zbrush sculpt

My attempt to sculpt Ian McKellen. Any feedback to improve this piece is welcome.
Once I have a good base, I might continue to sculpt Gandalf/Magneto.

ref
P1TNI1q.jpg

first pass:
uG2RoFG.png

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    I think we should really go to alower resolution before committing to further detail. I feel lke we could solve a lot of the proportional critiques with a lower res mesh. High res mesh creates mushy issues later on, edits are harder to do in general.
  • hedvix
    I think we should really go to alower resolution before committing to further detail. I feel lke we could solve a lot of the proportional critiques with a lower res mesh. High res mesh creates mushy issues later on, edits are harder to do in general.

    Hey JadeEyePanda,
    Thanks for the reply

    You're very right about the resolution. I used Dynamesh to sculpt this from scratch, I wasn't using any low base poly for it. So I wasn't really paying attention to the proportion that seems to be the problem right now.
  • hedvix
    second Pass:

    Fixed some of the proportion, added a neck. Any feedbacks are welcomed.

    eUWHica.png
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