The designs have strange proportions. The balance and language of the forms in the first vehicle don't look appealing, especially near the rear of the vehicle where it appears to be just a jample of various shapes that have little meaning or significance. A fighter craft like this needs shapes to flow nicely and terminate…
Hello polycounters! I'm kicking off a new project today for one of my classes over at LCAD. The assignment is to create a game ready vehicle and place it withing a miniature scene. Lately I've been inspired by some scifi single seating vehicles and wanted to create one for myself. The idea behind this vehicle is that it…
I'm working on texturing a vehicle, and the game it's for will allow the player to enter and exit the vehicle, thus needing both textured. I've been trying to look for models that have both the interior and exterior textured with maps for reference, but I cant find any. A lot of vehicle models also just dirty or lower…
Since this I have tried re-creating the vehicle from scratch using the empty vehicle as a starting point, completely via the vehicle editor (I assumed perhaps something in the XML of the vehicle I used as a base was doing this), but the same thing happens. My export setup in Maya Vehicle Editor setup in CE
Hi folks, this is my first post here in polycount. Some days ago I started this model to practice some hard surface modeling/texturing and making a game ready vechicle/asset. I have made the highpoly base already. Next step: retopology to get lowpoly version, uv mapping, baking and PBR texturing, which will contain more…
Vehicle Modeler: As a vehicle artist you will be responsible for modelling detailed and authentic vehicles, including some interiors. An understanding of the next-gen workflow, high to low poly modelling and texture creation is essential. Duties: · Create accurate vehicles from various reference materials · Create high…
This is a freelancer position (Long-term) for a sandbox vehicle indie game I am currently working on as a side project. This project is similar to Robocraft or Brickrigs if you have heard of it. Details: - You will be modeling low poly props that are related to combat vehicles such as Wheel, Engine, Machine Guns, Cannons,…
I am learning some basic programming on the side of modeling/sculpting these days. I am interested in a few things concerned with vehicles and choices developers make when programming them. Ive notice that Ubisoft got really good vehicle code in The Crew, but GR Wildlands and partly Watch Dogs 2 has poor physics…
There's a huge step between getting a rigged and animated skeletal mesh in Unreal and actually having a driveable vehicle. Getting a SK mesh in there is not very hard, but the interaction and gameplay requires unrealscript coding. You could opt for replacing/extending one of the existing vehicles, but really, it doesn't…
Hello everybody. Anyways im making a series of low spec vehicles to add to my portfolio. The idea is a series of Vehicles of different types, sought of like an RPG, you got the tank, the nuker vehicle, repair vehicle etc. The idea is to have customizable weapons etc so ive decided to make the chassis its own map and the…