Hello polycounters! I'm kicking off a new project today for one of my classes over at LCAD. The assignment is to create a game ready vehicle and place it withing a miniature scene.
Lately I've been inspired by some scifi single seating vehicles and wanted to create one for myself. The idea behind this vehicle is that it would be manned by a wasteland wanderer that travels throughout a desert-like land. The vehicle itself will not be completely run down but found in decent condition and maintaned by said wanderer. The scene I'm thinking about putting it in would be a campsite with a fire pit and tent.
Here is a reference page with some images that sparked my interest
I started a very primitive block in to get some proportions and a basic idea of where I want to go with the project.
I'm thinking about making it a three wheeled vehicle that could traverse the wasteland terrain while staying relatively comfortable for the traveling wastelander. From here I'm going to find some reference images for different mechanical parts and then do a draw over before starting on the high poly model.
If anyone has some input on design elements or story ideas I would be more than happy to hear them!
I will be back with more very soon.
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Today I reworked some of the interior and trying to figure out the driving mechanisms.
Here is what it looks like as a whole at the moment.
Along with the vehicle, I'm creating a little miniature environment to use as a presentation plate. I want to create a small campsite setup in a little nook of rocks within a desert environment. A sleeping bag, firepit, and a couple beers along with the rocks, a small cactus and some brush. I feel like it still needs a little bit of story to go with it so if anyone has some input I would love to hear it!
Love the mashup of designs though.
I also started the high poly for the main body and a few interior pieces.
For today I put some more work into the back end adding my control edges and a little more design elements. Still want to add some little details but going to keep that for after I have control edges complete over the whole model.
I still want to add smaller pockets of interest in a few areas and then add some little story element pieces before moving onto the low poly.
C&C more then welcome!
I used the same tread but I increased the depth and reduces the amount of times it repeats around the surface.
I added a few smaller details today as well. Headlights, small antenna, brakes, few more cut lines and bolts, wires, and support beams in the undercarriage. I still plan on adding some small details using Ndo once the low poly is baked out so I may end the highpoly here unless anyone else has some further suggestions. Please let me know if you have any comments!
Kicking off the low poly today. Here is the exploded version.
Here is the progress I made on my unwrap today. I used the Layout tool in Maya to set the world space for pixel density to see how it looks in relation to each other. So as of now it is unwrapped but not packed. Going to unwrap the Rest tomorrow as well as get started on the packing process so I can move forward onto baking!
I'm trying to set up a color scheme at the moment. Jumping between the two of these but I would love to hear some feedback and maybe some other possible ideas everyone might come up with.
I changed the color of the white slightly to a more cream color to try and harmonize it with the orange. I also started adding some surface details like rust, dirt, and some scratches. I'm trying to get a feel as if this was found in an old garage so I'm trying not to go too overboard with the grime but enough to make it look a bit dingy. Here is what I have so far (only been working on the painted areas)
Tomorrow the plan is to add some decals for some visual interest in certain areas as well complete some hand painting to break up some of the masking used with Ddo2. Project is due Sunday so I have to get it as complete as possible before then. Any C&C is more than welcome to help me finish this one up!
Also, brought it into Marmoset for the day's final renders.
Edit: I also added the marmoset viewer to my Artstation page for anyone wanting to check it out in 3D. Check it out here:
https://www.artstation.com/artwork/RLxgm
I like the color sheme, it looks really belivable.
Only critic point from me would be the front lights, they look really small (especially if this is a off-road vehicle)