Ive recently been pushing to improve my skill set with Unreal and am aiming to get a new project done every week. This is my current project, everything was made in 3ds Max and Substance Painter.
"Prisoner 8-4-9 escaping." All it needs is a open air duct at the end with a shadowy figure inside that you see for a fraction of a second. Good work, though I'm in no place to provide helpful commentary since I haven't done anything with that engine since Unreal 1.
Work in progress. Trying to do a whole scene using as few textures as possible. With the exception of the hologram on the console and the front of the...cell...thing, the whole scene was done with two tiling 1024x1024 textures, with spec, normals, and emmisive maps. I know it's not done quite yet, but still looking for new…
Hi Polycounters, I am part way through a new piece for my portfolio and need some advice from the community. My issue is that I cannot come up with a way to break up the modularity of the walls/cells. I do have some torches that need uv's and textures doing which will break it up a bit but I just wondered if anyone had any…
Hey everyone. I know I'm joining a bit late, but hopefully I can finish on time. These are the sketches I started off with. There were more thumbnails, but...I'm just going to show these. Please feel free to comment/critique. You can't hurt my feelings, you can only improve my art. Thanks, all!
The lectures at the university are coming back, so I thought I should finish this one. Before doing that, I wanted to get some crits here. It has 2003 tri's. The texure is just a place holder. Actually, I haven't even finished uvw'ing it.
Alright, so this is VERY early in the project. I'm just making the textures and models in max to import into UE4 later. I'm fairly happy with the stool, pipes, and toilet, but the bed is god awful and I can't think of a good design for it. Anyone got ideas? Thanks!