Work in progress.
Trying to do a whole scene using as few textures as possible. With the exception of the hologram on the console and the front of the...cell...thing, the whole scene was done with two tiling 1024x1024 textures, with spec, normals, and emmisive maps. I know it's not done quite yet, but still looking for new ways to improve it, so all critiques welcome.
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It would be cool if you could show us the textures you are using.
The cylinder shape underneath the hologram/computer has stretched uvs. Probably because you don't have enough geometry to make them scale well, try adding a vertical loop to and it should straighten that out.