The main problem with IK hand and clavicle/scapula is that if you make any dependency from any joint within IK to clavicle you get a DG cycle. Because as you adjust the clavicle, you immediately change the initial point of IK-hand, which leads to recalculating the IK joints and once again adjusts the clavicle and so on.…
Hi Juguefre! It believe it's pretty much what Alismuffin and fade1 said. A polevector, together with having the knee joint slightly outwards, in the opposite way of where it should bend will help the IK solver understand how to "bend" the joints. Another tip: For legs and arms, go to the IK handle options and under…
Hello! I need to animate a robotic spider in C4D. Now I'm struggling with the legs. The thing is that IK chains seem to have some natural limited range of rotation. I can do most of the movements I need for the animation, but when I reach certain point the leg doesn't follow the rigging system anymore and starts to do…
https://gyazo.com/8bad465f84c2387a0cbc2a78eb9f839d Im following along with this amazing tutorial (https://www.youtube.com/watch?v=h_A5XJmqSSE&list=PLt_Y4A81J7Bd7mxwP_Gi-ttVuL30QRY7d&index=58) and hit a road block. Basically I try and create a IK handle from the wrist to the top of the arm and my entire join chain goes…
I've created a low poly (~450 triangles) male human model in 3DS Max, and have brought it over to Maya for rigging. Following a tutorial on creating IK controllers, I've got most of them properly set. But I have an issue with the spine IK, where the chest's spine bone only rotates horizontally, and not vertically. The…
How should i proceed with this? Im transitioning to maya... suddenly Spline Ik is not supported in LT lol. Just LOL. Just. LOL. What a mockery. /rant What can i do without spline ik?
First time working with an FK/IK switch, so I could have easily missed something. When setting up the set-driven key, I am having trouble with one particular joint "popping" after I attempt to change it's value for the switch. This occurs only on the right hand joint when I try to change the value of the "Hand IK RW1." The…
Hello, First, please excuse me for my approximative english, I hope everyone will understand me. :) I'm trying to make a low poly character, around 1000 polygons. My model is young Ike from Fire Emblem 10 : http://www.path-of-radiance.info/images/dl/ike.jpg (original art)…
If you are using IK in 3ds Max and experiencing problems the following post fixed it for me. http://area.autodesk.com/blogs/maxstation/k3-fixing-ik-solver-animation-editing-in-3ds-max-2017
Im currently working on An animation that requires a small wire to snake through a coiled tube, ive tried using a spline ik handle but the esults are quite unpredictable when i export to my game engine (even after baking) So my question is wether or not there is An alternative to the spline ik that could give me better…