Hello all! I'm starting work on an environment based around Turner's painting "Caligula's Palace and Bridge" Seen here The idea isn't necessarily to make an exact copy and work relentlessly to make the environment look identical, I do however want to get as close as I can in relation to positioning, mood, and colour…
Hey ppl, I've been working on an environment for practice. The env is based off concept art I gathered from Castlevania:LOS, Uncharted II and God of war. I Haven't painted an exact concept so I'm working things out as I go. Below you can find some screenshots, and as you can see, I still have some placholders that at least…
Hello, so as someone who is fairly new to 3D modelling and game art I was looking for a source to help me identify things I need to know/ practice. I have not found a single source that has all the information collectively, so I was hoping you all can help me! Right now I know env artists should know: 1. Low Poly/High Poly…
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
This position is for an Environment Artist on a team that is creating a top-tier next-generation console and PC title. You will be responsible for modeling and texturing assets to be used in breath-taking environments. Requirements: - Solid understanding of form and composition - Understanding of lighting and color -…
We are hiring 4 more contract environment artists, and 4 contract VFX artists (we may have hired one or two of each already, not sure). All contracts are onsite in beautiful Austin. Jobs page: http://www.bioware.com/bioware_info/jobs/austin_jobs/ VFX description:…
This is not about a blog. Whatever you have against women in the bibile stop your harrasment. Going to make more artwork. Here is a good art and have been posting. You have a promblem of envy stop envy I don't have any promblems with you. If you don't wanna just don't click on the link pls. Simple. We live in wordl were we…
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
Name: Arsenii Kolesnikov Timezone: UTC +3 (GMT +3) (Moscow, Russia) Specializing: Sci-Fi & Realism Concept Art for AA games and films. Hello! My name is Arsenii Kolesnikov. I'm concept artist, working with different projects from cinematic concept art to gamedev and NFT, I offer a range of services that cater specifically…