Hello Polycounters! This is my first forum post here, after being a logtime reader. :) So I downloaded Zbrush last night, and this is what came out so far. Thoughts? :) And, if anyone can referr me to a good polypainting tutorial, I'd be a happy chap! :D
hi all! over the past couple weeks iv been trying to expand and improve my skills in 3d modeling. my goal is to create a game / production ready dinosaur. so far i have the sculpt and poly paint completed. but before i move on any further i was wondering if anyone had any crits or advice. thanks in advance for checking…
Hello folks, I want to share the artwork that I worked on for the past months. There was a series of toys with NFC chips inside of them, and I was in charge of converting them into 3d game assets. The assets are not supposed to be realistic, but a 3d representation of the actual toys. You can check out the game both for…
Hey Polycount! I'm trying to get closer to World of Warcraft's style, so I'm doing a smaller project where I can focus on the texture painting. I decided to pick a current area of the game and create props for it that aren't already there. I'm making a forge, anvil, tiled floor, and maybe some more small objects.…
Not really sold on it, for a little more you can a lot more, in either Mudbox or ZBrush. The Re-Topo tools are interesting but I already have ways of handling that efficiently. It suffers from some of the same ui issues Zbrush does. If I was going to have a bear of a time learning one or the other I'd have to pick the…
Hey, I'm a university student working on a replica room-interior for a project. The room is based off of the roundtable hold dining room from the videogame EldenRing Nightreign. To begin with I have started out with a preliminary blockout looking to recreate the general scale and proportions before going into more detail.…
Playing on a 5/7 yr old pc, when i had time to game, luckily got into a tribe of one of the pve servers. But before that was on pvp and held my own freaking epic-ally i have to say, did however watch a lot of vids before taking the plunge, I made a two floor box with in a box with spikes surrounding it with a trick way to…
In case you skip the news page (like I tend to do) you should check our Feng Zhu's latest episode about realtime character design. http://www.polycount.com/2013/02/01/11731/
Dining Hall Portfolio Piece, original design, I worked with a few thematic images to get the overall vibe, combined with images of castle dining halls. I sought out to capture a Gothic/horror dining hall with lots of atmosphere and to take on new challenges like lighting in unreal 4 and sticking to the thematic ideas for…
We've been working extremely hard on the 'ORION' game series since it's first original (read: horrible) release with 'ORION: Dino Beatdown' on Steam back in May 2012. We fell short on delivering what we needed to and from that day on we started work on the spiritual sequel, 'ORION: Dino Horde' which was a game immensely…