hi all! over the past couple weeks iv been trying to expand and improve my skills in 3d modeling. my goal is to create a game / production ready dinosaur. so far i have the sculpt and poly paint completed. but before i move on any further i was wondering if anyone had any crits or advice. thanks in advance for checking this out!
oh, and its heavily based off of a little velociraptor toy i have sitting in my room, maybe someone else has the same toy and they can feel all nostalgic with me
Replies
Also you need a detail normal, or your normal is not strong enough. The small scales look flat. (also it has some kind of pixelated stylized look, like if you put a filter over it?) Eye is also a little intense : P
Edit: If thats your highpoly, then I would try bringing a lot more small scale definition into your skin/scales, if they are barely visible in the highpoly, you will not be able to see much in the normals (or maybe its your lighting, hard to tell)
@Dwalker, I 100% percent agree about the eye. i was having lots of trouble making it look believable because I wasnt sure whether i should go with a lizard style or bird style eye. in the end i think i ended up with some insane looking abomination of both.
oh and i made some alterations to the eyes, any suggestions as to what direction i should take them would be greatly appreciated