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WoW Isle of Thunder (Trolls and Dinos!) Props

polycounter lvl 8
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ashleighmills polycounter lvl 8
Hey Polycount! I'm trying to get closer to World of Warcraft's style, so I'm doing a smaller project where I can focus on the texture painting. I decided to pick a current area of the game and create props for it that aren't already there. I'm making a forge, anvil, tiled floor, and maybe some more small objects.

Reference:
5whxLia.jpg

Concepts:
6xJgCof.png
YjJHP8y.jpg

Meshes so far:
Eme29P2.png
d0wksCa.png
RCPAVsL.png

Textures will definitely be the most important part, but I'd love some input on the shapes and style too!

EDIT: I just got some feedback and I'll probably be changing the concept soon. I'd still like to hear what people think of this one though.

Replies

  • joe gracey
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    joe gracey polycounter lvl 11
    Good job so far!

    It looks like the tusks should be pointed outward more?

    The nose is a little too wide.

    The details below the eye are maybe a little too big?

    Keep it up, I love the WoW art style and I'm excited to see the texturing!
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    WOW has powerful silhouette's on everything. Yours aren't there yet. Spend some time adding polys and adjusting the silhouettes. Add chunky lips and bolts on things. Smooth out handles and curves.

    Looking forward to this. Just get the model 3/4 of the way there before you go further.
  • Dubzski
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    Dubzski polycounter lvl 11
    Nice concept =).
    My advice for silhouette would be don't be afraid to distort a perfect shape. I.E: Take an FFD modifier and squeeze /push /pull parts of the model you might be suprised at the results. Even a subtle taper can make a big differance from being a boring blocky object to something with interesting lines/shapes/silhoutte.
    Or then again i could just be crazy
  • ashleighmills
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    ashleighmills polycounter lvl 8
    Thanks for the feedback guys. I had to finish my thesis and then some other stuff came up (exciting things!), so I haven't had tons of time on this.

    But now I have time again! I got feedback that the forge was over-designed and wasn't reading like a forge, so I redid the model. Let me know what you guys think of the shapes and my early go at textures.

    TFHpKlI.png
  • ashleighmills
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    ashleighmills polycounter lvl 8
    Hey guys! I think I'm almost done with this project. I'm doing an internship at Blizzard this summer (YAAAAAY), so I'm trying to understand WoW's style better. Criticism is welcome, especially on textures. I rendered these in Marmoset with flat materials and AO.

    Here's some more reference:
    jPVHBum.jpg

    And current renders:
    lHB7iWE.png

    FVBmWAs.png

    oR9V2PP.png
  • ARCallejas
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    ARCallejas polycounter lvl 11
    Not bad!

    I think your lighting is looking a little flat. Especially near the embers, bring out the highlights. It would look really cool seeing the bottom part of the forge catching the light from the furnace.

    It'd be great to see some smaller detail as well. The face on the forge looks more like it's painted on instead of carved in. It's really straight, add a little more personality by showing how it was constructed, and the effects of time and intense heat. These things will inspire the smaller detail.

    The anvil should be significantly more worn in the center where the hammer would be hitting it.

    Lastly, I think you could push some of the shapes a bit more. Notice how on that first reference you have, the table with the cauldron is pretty straight but the top is still just slightly flared.

    Keep up the good work!
  • lishaleston
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    lishaleston polycounter lvl 8
  • wib
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    wib null
    The top of the forge needs something, it's too plain.
  • ashleighmills
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    ashleighmills polycounter lvl 8
    Update! I played with the lighting and adjusted all of the textures. Thanks for the feedback everyone!

    SUAqUJn.png

    DK8NIYx.png

    U0UOqGs.png
  • lishaleston
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    lishaleston polycounter lvl 8
    Yay! This looks really awesome! <3
  • praetus
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    praetus interpolator
    You have straight angles everywhere. The fence, the forge, even the tongs are feel very flat because of this. Also, the forge isn't very big. When I glance at it quickly it looks more like a grill for cooking burgers than it does a forge. Everything in WoW is big and chunky and right now the forge feels kind of wimpy. I think it is a good start but it could use some work.:poly121::thumbup:
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