Hi guys, I'm trying Modo for a couple of days, and I've stumbled on very simple task that I can't reproduce. I have problem with curve extrusion in Modo. I want result like Sweep in 3ds Max, I've found that in Modo you can do this with help of Curve Extrude tool. The issue shows up when I enable options Align to Path -…
1) For curve extrusion, Moving both the curve and mesh that way gives you double transforms, hence the distortion. I'm not sure there is a straightforward fix for that. Typically you want to delete history to clear that extrusion when finished before placing (and copies) around the scene. But it looks more like you turned…
Hello everyone. I have a pretty specific problem with Zbrush's curve system. I'm trying to see if I can create a stroke along the border of a polygroup using curves, and for that I'm using the brush CurveStandard: As you can see I get a curve with an irregular distribution of points due to the topology. This makes than…
Quick question: I extruded a mesh face onto a curve with multiple control vertexes. The end mesh looks good and I can manipulate it well with the curve vertexes. Only problem is that I made the model it's attached to too big and now I need to shrink the whole thing. I parented the entire model to a "master curve" and I can…
This is Max 2014. Performance was improved in Max 2014. That why I had to find a scene with 3 characters. :) In Max 2014 here are the numbers with 20 objects selected and animated over 60 frames on my PC. With one skinned character showing but never selected. Curve Editor Open without the script 19-20 FPS Curve Editor Open…
Hi guys, I'm having a problem getting a CV Curve to weight my mesh. I want the curve to deform the brow area of my character. These are my steps, and the result: 1. select curve and mesh > Add Inlfuence > check "use geometry" and "lock weights" 2. select the mesh > select skin cluster > turn ON "use Components" 3. Go into…
Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
Hi everyone, i just finished setting up keys for a characters walk cycle. Now i want to refine the animation within the GE but one curve is acting all strange. First of all, the curve is beneeth all other curves, where it shouldnt be, according to the actuall values. I cant select it by draging a selection inbetween 2…
Hey guys. Is there anyway I can get the mathematical formula behind an animation curve? What I'm after is a custom lighting method in a visually and easily controlled environment. I've got a shader so far where I have control of how the light should influence the shading controlled by a curve(animation curve). Much like…
So previously I used to be able to use the curve stroke with just the standard brush or inflate etc to create cleanly tapered strokes by adjusting the size variable in the curve modifier. In 4R7 I can't get this to work, did they add a step? The only time the brush will stroke in curve mode now is if intensity and size are…