Hi guys,
I'm having a problem getting a CV Curve to weight my mesh. I want the curve to deform the brow area of my character. These are my steps, and the result:
1. select curve and mesh > Add Inlfuence > check "use geometry" and "lock weights"
2. select the mesh > select skin cluster > turn ON "use Components"
3. Go into paint tool, unlock curve influence > paint weight at value of 1.0
The curve has its transforms frozen ,and the pivot is centred. I can't figure out why the weight of my curves influence is causing the mesh verts to shoot up into the sky. Hopefully someone here can offer me some advice or a solution.
Cheers
Replies
Edit: Scratch that. Worked on a small test I did. What you need to do is first turn the skin weighting method to weight blended before adding the influence.
thank you so much that fix my problem :thumbup: