Hi, I'm having trouble picking the correct settings for cloth simulation. I use Blender 3D. I know the basics of making cloth simulations, but I'm having a hard time getting the cloth to lay right, and also for some reason it sometimes falls off the collision object. I'm making a tablecloth, I want it to lay evenly on all…
PolyCloth for 3dsMax PolyCloth is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign. * Physics based PolyCloth allows you to: * Add wrinkles and folds to your meshes with a powerful brush. * Move your mesh like a cloth and simulate cloth behaviour * Use shrink brush to pinch…
I have an Apex cloth sim setup and working well in Maya. I followed along with the Nvidia tutorials: APEX Clothing Tutorial with Maya using a Trench Coat: [ame=" https://www.youtube.com/watch?v=2tJSUOYHOSA"]APEX Clothing Tutorial with Maya using a Trench Coat - YouTube[/ame] APEX Clothing Tutorial with Maya: Exporting to…
Hi! I'm quite new to the organic modelling. I am learning by watching tutorials and I have some basic questions that I didn't find answers to. For now I use 3dsMax as I used to prepare architectural visualizations in it and Photoshop for making UVs. 1. I model clothes as a separate object on my character, than in Photoshop…
Yes, sorry for the delay. It turns out that I have a rig which needs to be added to these character models. Only 1 character needs extra bones that this rig does not have already (so I'm looking for those to be created in addition to these rigs fitted to the character models). To clarify a little more, APEX Cloth is…
After talking to two of our code monkeys and running some tests in 3dsmax... It's not just the file size of the point cache you have to worry about but the ammount of data it has recorded and now has to be streamed in and updated. Point cache files actually compress pretty well so their file size shouldn't be the deciding…
Yeah no problem :D Make sure you get the Apex Clothing plug-in for 3ds Max or Maya from https://developer.nvidia.com/apex-clothing 1. Started out with just a flat vertical plane in 3ds max with the width of the curtain being a little bigger than what I intend in the end. (That'll make more sense later) Green line shows how…
Hey Guys Haven't posted here much/before but I could use some help, so I figured I'd jump in. I'm working on a new project in Unity, full animation set with a character that has several cloth assets on the body. Nothing too intense, just strands that come off the forearms, and I'm trying to figure out which cloth setup…
Your modeling should capture the volume of the clothing. But all of the detail should be in the normal mapping and texturing. Remember not to crinkle and fold the clothing all over. Any areas that would likely be tighter or pressed close to the character's body aren't going to have any creases, they'll be pulled flat.…