Hi! I'm quite new to the organic modelling. I am learning by watching tutorials and I have some basic questions that I didn't find answers to. For now I use 3dsMax as I used to prepare architectural visualizations in it and Photoshop for making UVs.
1. I model clothes as a separate object on my character, than in Photoshop I prepare UVs textures: one for the body and the other textures for the clothing - one texture for shirt, one for pants, one for shoes etc. Is it the right way?
2. Is it okay for the rigging to have the character made of separate elements (body, cloths) or should I attach clothes to the body mesh? If the correct answer is to attach them, how do I prepare UVs, is it just one map for the whole character that includes skin and clothing?
3. Should I remove polygons of the body that are under the clothes and are not visible?
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Btw about terminology: you don't 'make' the UVs not in Photoshop. You do the unwrapping (the UVs) in a 3D software and the textures in a 2D software (e.g. Photoshop).