I'm trying to make a ripped dude base mesh type of thing. curious which one you liked better? im trying to get it to a point where im happy enough to rig it and do something with it. obvously one is more finished the other. THanks!
Currently building a corridor within a research outpost on an icy planet. The outpost was established to harvest valuable gas. Mainly focusing on the design and functionality of the corridor for now. The outside etc will be built much later once I'm happy with the design. Some progress of the blockout: Panel I'm working…
Hello Guys! I am a new member of this forum and a rookie in the 3D field as well, this is my third week with ZBrush and i would like to show my work to you all and ask for any tips and ways to improve it. Please share your thoughts with me about this project. Thanks in advance to everybody!
After a while away from sculpting i decided to experiment a bit, i'm trying to sculpt stuff based on shapes and silhouettes and not think to much about what the sculpt represents, saying that, for this first one the shaped i had in mind kind remind me of a shield but it ended up looking nothing like one, and i quite like…
Hey polycounters. So I just started working on the texture for my current model that I'm doing for portfolio work. It's a model based off a character from the manga 'Berserk'. I need some tips and tricks for hand-painting my model in Mudbox as it's my first time handpainting in Mudbox. I already started a bit with a base…
Working on the male troll race for my hotly debated mmo project. Any crits, paintovers, suggestions are much appreciated in making this as high quality as possible. Thanks. wip1 wip2
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
Greetings! Here is the beginning stage of a personal project I am working on. I would love to share my progress and hopefully get some feedback from this awesome community. Going for a dark fantasy tone with strong focal lighting and readable shapes. My goal here is to take this scene I have built and take it into Unreal…
Hey everyone! I'd really appreciate your honest feedback on my artwork—I'm looking to improve and would love to hear your thoughts and if you guys have a bit of time, I’d love to learn some techniques or tips from you to help me improve my art, thank you.
Hi there, I need some feedback on my face sculpting practice. I'm still having trouble on doing the lips and no matter what reference I use I still feel unsatisfied on whatever result I make of it, any tips? By the this is a female face.